00:55 they are very vague and I made them up so 00:55 '#' => 'Exploding move; automatically faints attacking Pokémon (unless defending Pokémon has a Substitute) and halves defending Pokémon\'s Defense for damage calculation', 00:55 '%' => 'Accuracy decreases by half after each use until attacking Pokémon is switched', 00:55 '*' => 'Hits some unusual number of times in one turn', 00:55 '+' => 'Some condition must be met for move to work', 00:55 '-' => 'Removes some sort of status effect', 00:55 '.' => 'Effect caused lasts a set number of turns', 00:55 '/' => 'Triggers some other move', 00:55 '1' => 'Always goes first; if other Pokémon also uses a first-hit move, the one with higher Speed goes first', 00:56 '2' => 'Always goes second; if other Pokémon also uses a second-hit move, the one with higher Speed goes first', 00:56 ':' => 'Damage is doubled under certain conditions', 00:56 '=' => 'Damage is HP-based and calculated by some formula', 00:56 '?' => 'Damage is HP-based and depends on received damage', 00:56 '@' => 'Does no damage but creates a shield of some sort', 00:56 a => 'Status effect is applied to attacking Pokémon', 00:56 b => 'Binding move; hits 2-5 times in one turn, first turn does normal damage and the others 1/16 of max HP, prevents attacking in RBY, prevents switching/running in others', 00:56 c => 'Increased chance for a critical hit', 00:56 d => 'Status effect is applied to defending Pokémon', 00:56 e => 'Has some unique special effect', 00:56 f => 'Deals a fixed amount of HP-based damage', 00:56 g => 'Cannot miss', 00:56 h => 'Heals the attacking Pokémon', 00:56 i => 'Ignores ineffectivenesses such as normal vs. ghost', 00:56 k => 'One-hit KO', 00:56 l => 'Damage is HP-based and equal to the level of the attacking Pokémon', 00:56 m => 'Hits 2-5 times in one turn; 3/8 chance of twice or thrice, 1/8 chance of quince or quice', 00:56 n => 'Damage calculated normally', 00:56 o => 'Has an overworld use', 00:56 p => 'Damage is progressive; every successive use after the first the base power will double, but resets after five uses, if it misses, or if another move is used', 00:56 q => 'Changed between generations', 00:56 r => 'Requires sacrificing a turn', 00:56 s => 'May inflict damage on the attacking Pokémon', 00:56 t => 'Hits twice in one turn', 00:56 v => 'Damage is calculated some wacky way', 00:56 w => 'Hits 2-3 times in one turn', 00:57 z => 'Does no damage', 00:57 '~' => 'Changes the weather',